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Spresense SDK Library v3.3.0-375c679
Audio Object Layer API
Collaboration diagram for Audio Object Layer API:

Files

file  audio_object_common_api.h
 CXD5602 Audio Object Layer API.
 

Classes

struct  AudioObjReply
 

Enumerations

enum  AudioObjReplyType_e { AS_OBJ_REPLY_TYPE_REQ = 0 , AS_OBJ_REPLY_TYPE_EVT , AS_OBJ_REPLY_TYPE_FREE }
 

Functions

template<typename T >
bool AS_ReceiveObjectReply (MsgQueId msgq_id, T *reply)
 Wait until an asynchronous event is received from the object layer. More...
 
bool AS_ReceiveObjectReply (MsgQueId msgq_id, AudioObjReply *reply)
 
template<typename T >
bool AS_ReceiveObjectReply (MsgQueId msgq_id, uint32_t ms, T *reply)
 Wait for the specified time until an asynchronous event is received from the object layer. More...
 
bool AS_ReceiveObjectReply (MsgQueId msgq_id, uint32_t ms, AudioObjReply *reply)
 

Detailed Description

Function Documentation

◆ AS_ReceiveObjectReply() [1/2]

bool AS_ReceiveObjectReply ( MsgQueId  msgq_id,
T *  reply 
)

Wait until an asynchronous event is received from the object layer.

Parameters
[in]msgq_id: ID of message queue to receive
[out]reply: information of replay message
Return values
true: success
false: failure

◆ AS_ReceiveObjectReply() [2/2]

bool AS_ReceiveObjectReply ( MsgQueId  msgq_id,
uint32_t  ms,
T *  reply 
)

Wait for the specified time until an asynchronous event is received from the object layer.

Parameters
[in]msgq_id: ID of message queue to receive
[in]ms: Wait time(ms)
[out]reply: information of replay message
Return values
true: success
false: failure